AI Insights · Timothy · April 2024
Top 5 Casual Games Performance in Egypt, Q1 2024
Explore the performance trends of the top 5 casual games on a unified platform in Egypt for Q1 2024, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2024, the top five casual games on a unified platform in Egypt showcased varied performance trends in weekly downloads, revenue, and active user metrics. Here's a detailed look at each game's performance based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a fluctuating trend in weekly downloads, starting the quarter with approximately 115K and peaking at 182K in mid-March. The game's weekly revenue varied, from a low of $56 to a high of $153 towards the end of March. Active users also showed significant activity, reaching over 2M in late January before settling around 1.73M by the end of the quarter.
Royal Match by Dream Games had a strong start with downloads peaking at 170K in late February. However, downloads saw a decline towards the end of March, dropping to 33K. Weekly revenue showed a consistent trend, ranging from $7.2K to $12.6K, while active users peaked at nearly 1M in late February, before declining to around 813K by the quarter's end.
Football League™ 2024 experienced varied download numbers, starting at 107K and fluctuating between 54K and 91K throughout the quarter. Despite minimal revenue, the game maintained a strong active user base, peaking at 1.01M in the final week of March.
8 Ball Pool™ from Miniclip.com demonstrated a steady increase in revenue, starting at $2.1K and peaking at $9.4K by the end of March. Downloads varied, reaching a high of 87K in mid-January and stabilizing around 75K by late March. Active users remained strong, peaking at over 1M in late January and maintaining around 956K by the quarter's end.
Ludo Club・Fun Dice Board Game by Moonfrog saw a consistent download trend, peaking at 96K in mid-March. Revenue fluctuated, starting at $4K and dropping to $1.5K towards the end of the quarter. Active users showed significant engagement, peaking at 883K in late January and stabilizing around 701K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.